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Developers' Notes

In the summer of 2009, I had the chance to participate in a practical multimedia programming course. Together with six more students from the departments of computer sciences and art, the goal was to familiarize ourselves with agile development methods by planning, designing and implementing a tower defense game.
Unfortunately, the multiplayer (which cost us most of the development time that could otherwise have been used for polish) is restricted to LAN only. Consqeuently, the online version features only single player.

Niels